The Last of Us | If I ever were to lose you, I'd surely lose myself - Ellie cosplay by Ri Care |
- If I ever were to lose you, I'd surely lose myself - Ellie cosplay by Ri Care
- Going out on patrol super early, wish me luck.
- Fire and ice | Parallels
- I finished my Joel drawing ❤️ He took such a long time to complete lmao! I hope you all like it. I know I’ve got stuff to improve on still so tips would be greatly appreciated! ❤️ My Instagram- @ettejetart
- Get someone who looks at you the way Dina looks at Ellie. Truly some of the best graphics of this generation.
- I like that Tommy practices what he preaches.
- They have considered giving Ellie a dog ( picture from the art book)
- Joel's eyes
- This sentence has a deeper meaning now.
- I see the appeal! Definitely the cutest scene in the game, so I really wanted to draw something with it.
- My take on Ellie. Faber Castell Polychromos colored pencils on 18x24" Strathmore 300 series Bristol paper.
- A very basic and homemade The last of us 1 cosplay with my gf (too shy to show our faces)
- On point!. credits to dabbucosplay on IG
- Ellie and Dina cut scene in anime style by @NattoTwister
- Charcoal portrait of Ellie.
- Finally got around to framing my “Lights” limited edition lithograph 3/300
- I just beat the last of us 2, here's my drawings of Ellie and Abby!
- Sketch of Ellie I did last night made with watercolour pencils and watercolours. Still trying to process the game.
- The most unrealistic part of tLoU2 was how smooth the trolleys controlled. Change my mind.
- About the very last flashback in the game...
- I'd like to take a moment to appreciate this. In the long run your opinion is the only one that matters. However, the day this game came out it's IMDB score was sitting at a 5.1 and now it's all the way up to an 8. I truly feel this speaks volumes.
- [FULL SPOILERS] As a Vet...the REAL reason the violence in this game resonates with us so much more than other pieces of media
- Ellie - The Official The Last of Us Podcast - An exploration of Ellie’s character and story arc with writers Neil Druckmann and Halley Gross, as well as Troy Baker, Ashley Johnson, and Shannon Woodward.
- Quick Ellie sketch
If I ever were to lose you, I'd surely lose myself - Ellie cosplay by Ri Care Posted: 14 Jul 2020 01:39 PM PDT | ||
Going out on patrol super early, wish me luck. Posted: 14 Jul 2020 04:35 AM PDT
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I like that Tommy practices what he preaches. Posted: 14 Jul 2020 01:32 PM PDT When Tommy is giving Ellie advice with the rifle, he tells her to shoot a sign as it's great for drawing out infected. He uses this same method during his shootout with Abby and Manny. Shooting a piece of the environment could of just been left as a stationary target for the player to get used to bullet drop and be left at that but they incorporate it back in as one of his ways to keep the pressure on the WLF, I liked that. [link] [comments] | ||
They have considered giving Ellie a dog ( picture from the art book) Posted: 14 Jul 2020 01:09 PM PDT
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Posted: 14 Jul 2020 02:31 PM PDT After Joel dies, Ellie tries so hard to sketch Joel's eyes. Were they hard? Soft? Mean? Kind? Round? narrowed? She gets frustrated and scratches out her attempts. When shes living with Dina, she paints JJ and Dina at the farmhouse, but she doesn't paint Joel. Before turning to Abby on the beach she saw what she was running away from Joel's near dead eye watching her. She couldn't see what was in them, only the hatred surrounding them. In Ellie's final moment, at the precipice of falling into complete darkness, she sees Joel's eyes pierce her cold heart.. A hard man who literally brought down the whole world for her (took away their chance at a vaccine)-- but his eyes, when he looked at Ellie, were vulnerable, hurt, but ultimately filled with a remorseless and unconditional love for Ellie. Those eyes that said the world doesn't deserve a cure Ellie, you deserve the world. If she had drowned Abby, Ellie would have lost herself and would have lost Joel's eyes forever. [link] [comments] | ||
This sentence has a deeper meaning now. Posted: 14 Jul 2020 05:43 PM PDT "Once upon a time I had somebody that I cared about, and in this world that sort of shit it's good for one thing, get you killed" Bill said this to Joel for caring about Ellie. [link] [comments] | ||
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Posted: 14 Jul 2020 07:04 PM PDT
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A very basic and homemade The last of us 1 cosplay with my gf (too shy to show our faces) Posted: 14 Jul 2020 06:05 PM PDT
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On point!. credits to dabbucosplay on IG Posted: 14 Jul 2020 08:29 PM PDT
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Ellie and Dina cut scene in anime style by @NattoTwister Posted: 14 Jul 2020 12:41 PM PDT | ||
Posted: 14 Jul 2020 10:23 AM PDT
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Finally got around to framing my “Lights” limited edition lithograph 3/300 Posted: 14 Jul 2020 02:09 PM PDT
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I just beat the last of us 2, here's my drawings of Ellie and Abby! Posted: 14 Jul 2020 10:25 AM PDT
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Posted: 14 Jul 2020 06:25 AM PDT
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The most unrealistic part of tLoU2 was how smooth the trolleys controlled. Change my mind. Posted: 14 Jul 2020 08:22 AM PDT
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About the very last flashback in the game... Posted: 14 Jul 2020 10:38 PM PDT Obviously the last flashback with Joel was incredibly emotional (personally, I was crying like a baby). Did anyone else notice the way Joel's eyes lit up as soon as he saw Ellie approaching? That was what really got me; as soon as I saw that I lost it. It just drove home what he said later, about how he would take Ellie from the hospital all over again if given the chance. His love for her was so unconditional that he would rather see her alive and well but angry at him than dead like she wanted/felt she should be. It's heart-wrenching. [link] [comments] | ||
Posted: 14 Jul 2020 05:24 PM PDT | ||
Posted: 14 Jul 2020 06:37 PM PDT The problem some people and the media had with the game is not the argument about video game violence you typically see. It wasn't about dismemberment, excessive blood and violent death. Although all that is definitely present. The issue that was taken was how the violence is incredibly visceral and real and not over the top. Which is the exact reason even game journalists felt "icky" here and not with games like....Mortal Kombat X. A series where they've been de-spining their friends since they were children. Those fatalities were clearly much more grotesque, especially these days, but incredibly cartooney.
What I found the most disturbing is when I realized the slaves didn't mean that Abby in an act of bad ass Ripley-esqe heroism used the commotion of all hell breaking loose to escape through an area called the pillars. The name of the area went right over my head. Then Ellie goes right over that hill...and you as a player realize what they actually meant immediately. She had being crucified for a previous escape attempt. Ripley didn't even make it to the air lock. I was literally stunned. You even pass by an Abby look alike, buff woman, longer hair and once you get a good look, and become aware that the woman you went all this way for is already in fact dead. This journey for vengeance has been for nothing. You're almost upset. Angry it wasn't you. But...its not Abby. You then get a promt directing you to where Abby actually is. And you all of the sudden WISHED the dead woman was Abby. The woman you're now facing with the shaved head, sunken cheeks. A complete shell of the Sarah Connor you've been controlling for half the game(and have cared very little for until that very moment, at least for me) is now the victim of the very extreme bottomless void of evil that humanity offers the people they consider "the other". One of the games strongest themes come to fruition without the corny exposition meme "revenge is bad" the detractors love to throw around. For me, that moment when you realize what Abby has become despite her "redemption" reflected Joels ending so well. And this time Ellie saved Joel by saving Abby. I dont think a ton of people picked up on this...anyway. Fighting an emancipated Abby that looks like a Holocaust survivor had my jaw on the floor.
That was the only time the game had me SHOOK for whatever reason. The rest certainly messed with me but not to the extent the above scene did but I'm guessing that has more to do with me being jaded than anything else. I imagine the vast majority of players felt just as shook killing a canine and hearing it whimper while on fire. Or stabbing digging a machete into someone neck as they beg for a chance to just bleed out from their missing leg.
I have a hunch it has to do with the exposure the players have had to realistic violence. For most I'd say this is the closest they'll ever come to a war zone. The closest they'll ever come to seeing and more importantly FEELING someone die. Im not going to talk about my time in the service because, well, its pandering and aside from context its unimportant. But even before then I grew up in a rough neighborhood and have heard people plead for mercy before, sadly have heard people's last words after a violent incident that lead to their death. I also frequented whatchpeopledie before it was banned. Ive seen and heard the things that make this game so uncomfortable for most. There is a moment of clarity people have when they realize their existence is about to end and they don't want it too. That's that bugged out eyes shocked look. Its like when you fall off your bike It's, or you're about to crash in a car. "This is ACTUALLY happening". It's honestly far more horrifying what is said by them and how they say it than the mortal wound itself. "I dont want to die". "No, PLEASE don't " or "am I going to die? " sounds very different when said by a person who is becoming aware of their mortality. That is more bothersome than any visual gore.
Very few pieces of media convey this well. The opening to jaws comes to mind where she's bellowing that it hurts. Or the scene in 1917 when the pilot stabs the grunt. Various war films do it well. Theres something very empathetic you feel when you witness/hear someone struggle with imminent, certain death. The 9/11 Kevin Consgrove phone call in the falling trade center is a great real life example of this(dont seek it out if you're sensitive to these things). They captured these moments briliantly and while I and MANY others are desensitized to it because of our life experiences; the vast majority playing have never felt that empathy towards a person dying before their time and not wanting to. Hearing this moment is almost more brutal than seeing that glazed look and their skin turning pale. Their regrets, their cowardice, bravery, hopes and dreams, people they will miss all running through their head. You can almost see it in their expressions. In this VIDEO GAME.
Its a testament to the work ND has done. That even as someone who's experienced these things directly and has felt desensitized to them. That they were able to affect me. There should honestly be a PTSD warning at the beginning for people.
Theres FINISH HIM and then theres Finish him and then live with it. [link] [comments] | ||
Posted: 14 Jul 2020 01:13 PM PDT | ||
Posted: 14 Jul 2020 07:45 AM PDT
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