The Last of Us | Abby (photo mode on PS4 Pro) |
- Abby (photo mode on PS4 Pro)
- Finally got both platinums for my favorite series of all time
- My Clicker mask
- I just realised that different people turn at different rates
- Joel and Clicker 1/6 Scale!
- A picture of Dina to brighten your day
- “Dr Daniela Star is pretty..-“ “She’s a savage” “What she does to Captain Ryan in that death match…” “Yeah I mean, he definitely deserved it, but…” “It was a nice twist how they escaped though.” [Loved this parallel.] Found it on Facebook lol
- Photomode session #??
- Adding more details to the Ellie painting ✌️✨
- Turned Tess’ iconic scene into a dramatic monologue for my portfolio. I’m my own worst critic but I hope other’s think it’s decent!
- Dina in noir
- Protector
- [SPOILERS] Some thoughts on Dina
- i like Ellie’s freckles and acne scars
- Abby did exactly what Joel did to…
- Long time no see dudes, how're you doin' with Dina & Ellie?
- Needed some new backgrounds
- Ellie confronts Nora told in facial expressions
- why do people think that both games gameplay are "virtually the same"
- Day 2 Stalkers
- Replaying for the first time since it’s initial release…
- Recommend me Some Challenges for Last Of Us Part 2.
- I got mad at the video about Part II by The Closer Look and wrote a long thing talking about why. tl;dr included near the top.
- Anyone get mad when they realize just how much easier it is to stealth for certain levels when u replay the game?
Posted: 06 Sep 2021 11:41 AM PDT | ||
Finally got both platinums for my favorite series of all time Posted: 06 Sep 2021 09:12 AM PDT
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Posted: 06 Sep 2021 01:55 PM PDT | ||
I just realised that different people turn at different rates Posted: 06 Sep 2021 12:05 PM PDT When Ellie is in Hillcrest you can enter the garage full of runners which Boris locked in there and then later when you're at his house you see that Boris is a stalker. If you read the notes you find out that Boris locked everyone in the spored garage and got bit at the same time meaning that they would all turn at a similar time but Boris is a stalker and the rest are runners. [link] [comments] | ||
Posted: 06 Sep 2021 03:00 AM PDT
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A picture of Dina to brighten your day Posted: 06 Sep 2021 04:04 AM PDT
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Posted: 06 Sep 2021 09:40 AM PDT | ||
Posted: 06 Sep 2021 08:07 AM PDT | ||
Adding more details to the Ellie painting ✌️✨ Posted: 06 Sep 2021 02:09 PM PDT
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Posted: 06 Sep 2021 09:31 PM PDT
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Posted: 06 Sep 2021 09:47 AM PDT
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Posted: 06 Sep 2021 09:55 AM PDT | ||
[SPOILERS] Some thoughts on Dina Posted: 06 Sep 2021 08:31 PM PDT Been thinking about Dina recently. I have always been pretty neutral with her just because I don't think she's in it enough. Now I'm realizing that I really wish they developed her more. Like she is a really cool character, but she's just so…static? Sure she changes a little with the whole blind following of Ellie everywhere to not going to Santa Barbara, but that isn't a crazy development. It was only a matter of time until Dina couldn't live with Ellie's obsession, especially with all of the stresses of her own. I don't know, anyway, I have been wondering why I never really cared about her since she is so unique and has what seems like such an interesting background. Not sure what the point of this post is, but I do hope she is in future games. I mean just her backstory, Tommy's backstory, Maria's backstory, even more of Joel's backstory. They all have had crazy lives and I would love to see all of that. Ok I'm rambling now, thanks for reading [link] [comments] | ||
i like Ellie’s freckles and acne scars Posted: 06 Sep 2021 08:59 AM PDT
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Abby did exactly what Joel did to… Posted: 06 Sep 2021 07:34 PM PDT The Fireflies. What's so interesting about Part II is Abby's choices lead down a similar path of Joel's, where they're essentially pitted against a once friendly organization and end up killing the highest leaders. In Part I, Joel kills Jerry and Marlene along with a bunch of other Fireflies during a pivotal moment for the group, leading to the dissolution of the Fireflies. In Part II, though Abby doesn't directly kill Isaac, Yara kills him to protect her; this was during a pivotal invasion of the Seraphites island. In the confusion of the loss of leadership, the entire WLF infantry was annihilated. Defenseless, the WLF base in the stadium would have likely been sieged by Seraphites and turned into Temple Mount after the first crusades. Though their circumstances were different, Abby and Joel came from the same mold [link] [comments] | ||
Long time no see dudes, how're you doin' with Dina & Ellie? Posted: 06 Sep 2021 10:27 AM PDT
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Posted: 06 Sep 2021 06:56 AM PDT
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Ellie confronts Nora told in facial expressions Posted: 06 Sep 2021 01:35 PM PDT | ||
why do people think that both games gameplay are "virtually the same" Posted: 06 Sep 2021 12:35 PM PDT of all the frustrating comments i've heard on the last of us part 2 i think none bother me more than when people try to tell me the gameplay in the last of us and the last of us part 2 is barely different. people genuinely played part 2 and thought "wow after 7 years naughty dog did nothing to improve or tweak the gameplay or mechanics, it's still the exact same." i struggle seeing how it's possible to view it that way when all it takes is one watch of the gameplay trailer for the game to see just how much is new. weapons/tools/upgrade: this alone is enough of a tweak to render the argument that the gameplay is the same as useless. in this part 2 they give you so many more tools and weapons to help you in combat. things such as silencers, trapmines, bomb arrows, the smg, and smoke bombs. these all contribute to the revamped gameplay in unique ways. now you can set your enemies up to walk right into a trap or stun enemies and fight loudly. not to mention now you don't have to craft shivs so stealth is more accessible. your silencer and arrows serve two different purposes and allow for more stealth options from a distance. and that's not to mention abbys part with her crossbow, pipe bomb, craftable ammo, and different shotgun ammo types. there's also a revamped upgrade system. in your first play through i'm not sure it's possible to unlock every upgrade as there are so many. different unlockable categories that correlate to different play styles. you have to be strategic with these and upgrade according to how you like to play. movement/environments: this is, in my opinion, the largest change that part 2 made. the first thing i noticed in these encounters was how much more complex the environments in which they take place are. there are many different paths and routes you can take to complete a section. you have many more movement options with the ability to jump now and to go prone. this allows for more replay-ability as depending on your resources and difficulty the same encounter can play, feel, and look completely different each time you re-try it. combine this with the new weapons and items you have and every encounter becomes full of new approaches and interesting decisions that the player will have to choose between. the ai: i won't talk about this too much because i honestly don't know much about it but i can tell it's improved. enemies calling each other's names or informing each other about things they notice is more than just a gimmick or a story telling element. i often use these auditory clues to let me know where i should go and who i need to kill before they alert the others that someone killed their dog. i just needed to rant about this because it is extremely annoying that people want to say that tlou2 has the same. exact. gameplay. as part 1. i would like to hear what everyone thinks about the take of the gameplay being the same [link] [comments] | ||
Posted: 06 Sep 2021 12:11 PM PDT
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Replaying for the first time since it’s initial release… Posted: 06 Sep 2021 01:10 PM PDT …still not sure how anyone who was a fan of Part 1 could hate this game. Yeah, I wish the story went in a different direction. I'm still not a fan of switching POV to Abby for half of the game. I still wish I could kill her in the end… But the gameplay is air tight and while the story might not be the one I wanted to hear, it's what they gave us. Everyone is entitled to their own opinion but TLOU2 is a damn fine game and I'm thoroughly enjoying replaying on PS5. [link] [comments] | ||
Recommend me Some Challenges for Last Of Us Part 2. Posted: 06 Sep 2021 10:27 PM PDT I just want recommendations for challenges like Using only one gun finishing the game without guns you ll can add modifiers like unlimited ammo or any other thing present in the game. [link] [comments] | ||
Posted: 06 Sep 2021 09:35 AM PDT hhhhhhhhh pretty much the title. Yeah this is my throwaway, just because I feel like it. I don't even remember why I made this account, but I know I have it because every day I get one of those little reddit emails—nevermind. I guess you'd call this an essay? Who's to say. So, if you haven't already seen it, don't watch the video essay "How to Divide a Fanbase" on TLOUII by YouTuber The Closer Look. I'm going to break down why I think it's bad. I'm not going to mention stuff that I think is either too underdeveloped to break down or just doesn't warrant attention because if I did, I'd be here all day. I'm also going to focus on the first 45 minutes of the video—the introduction, and the two sections he titles Druckmann's Biggest Mistake and The Autopsy—because I honestly got so ground down by the time he got to his proposal for a better story that I couldn't be fucked to watch it. Tl;dr: the essay is flawed because its premise is that audience expectations > any other factor in the artistic process, up to and including creative control and intent over your own work. All must fall in service of the fans. He definitely didn't need to go on for an hour (most of the video) about his fan fic version. He takes evidence from both games in bad faith. He takes evidence in general in bad faith. He uses this bad faith evidence to make bad arguments (I spend a lot of time on this, specific examples, etc). He appears to have refused to engage in the work he's critiquing on a fundamental level, and so it is impossible for him to have interesting or even sound arguments. Frankly, I'm not even sure he played the game. I want to stress that these are just my thoughts on it, it's subjective, yada yada yada. However, I would argue that, while many of my conclusions certainly are more objective, much of the stuff I point out about this video—including some wild contradictions and what are essentially flat-out admissions that TCL did not at all engage with the story he was critiquing enough to understand even its most basic structural facts—isn't. The video is real and it really says this stuff, I'm just unpacking what it says through my particular lens.
7.25 I'd like to talk more about that "apparently feels like side quests" thing I mentioned earlier. TCL harps for a good chunk of the autopsy about how Abby has no goals in her story therefore no plot therefore she is bad. Uh, just one thing, chief, saving Yara and Lev as part of a larger quest to personal redemption after the revenge she sought for her father for four years didn't fill the gaping void in her heart is her plot. In fact, as many people have pointed out, it's a plot very similar to that heartwarming story about personal growth and redemption called The Last of Us. Just because Abby does state "I want to better myself as a person" or "I want to save those kids" does not mean that Abby's section has no plot. The plot is there, and if you look for even a fraction of a second, you'll find it. You can not like that an action-adventure-stealth video has a largely character-driven plot, and that's fine. But, oh no, so did the first game, and I suppose that if ND had provided something else, they wouldn't have been living up to fan expectations and instead would have alienated the fan base who wanted that kind of character and emotion driven game out of part two and the game would have been inherently bad. (I'm harping on this point about alienation=bad game a lot because of how fundamentally flawed it is and how it is impossible to achieve—someone is always going to dislike your sequel because it doesn't capture some je ne se qua from the first entry, and that alienation doesn't mean that the sequel is inherently bad, just that one person didn't like it.) 7.5 I also want to just quickly mention how beautifully ironic this section of the video is—he argues that you should never split up parallel stories like TLOUII does because it's nigh impossible to maintain tension across two separated plots like that, then argues that The Lord of the Rings did it better by cutting between the Sam/Frodo/Gollum plot and the Aragon/Legolas/Dwarves plot. I call this beautifully ironic because, while that's true for the movies, the books actually follow a plot much more similar to TLOUII: they have long periods (about 150 pages each) of just following ALD's plot, and then switching to SFG and back again, and TCL seems blissfully unawares of this. I love my critiques with a side of ignorance about the evidence being quoted from. (I'm sure there's more of this in the video, but I just don't have enough familiarity with the other outside properties he brings up to know of any distinct contradictions/fallacies/whatever.) 7.75 In terms of more, just, blissful ignorance on the part of TCL, he refers to Yara as "the woman with the broken arm." Not even "the woman with compartment syndrome" or "Yara, who has a broken arm," just "the woman with the broken arm." He couldn't even be bothered to learn the names of characters. He also, as far as I can tell, didn't learn Lev, Owen, or Mel's names, so.
8.5 Okay he makes the batshit argument that a story in which two protagonists are competing against each other/are each other's antagonist is great because there's a lot of fun dramatic irony in it but then says that a revenge plot is the only exception in the universe, as if the fact that it's a revenge plot means that all the dramatic irony that could exist were negated because "Ellie kill Abby please." Like, you can't eat your cake and keep it too. You can't argue that this type of plot is great because of all the juicy ways it opens up interesting dynamics between the characters and the audience and then say that TLOUII/a revenge story is some magical exception. Well, I mean, I guess you can, but it'd be a shitty, ad hominem argument.
9.5 He pulls the same shit again with Tommy, saying at the beginning he was against revenge and then at the end he wasn't and there was nothing to motivate that change like, huh, I wonder if it's not clear from the fact that he's the first one to leave Jackson for revenge that maybe he wasn't all that against revenge initially and just didn't want Ellie to go, and then maybe it's not clear that by the end of the game Abby has shot Tommy through the head which might, I don't know, give him a pretty clear reason to find revenge? I wonder if none of that is made clear in the game. Alternatively, if it is, I wonder why TCL apparently didn't pick up on any of it.
And it's at this point now that we come to my last point (I'm not watching his fan fic section, I'm sorry, I would rather shoot myself, but if he answers/elaborates on some of what I say in that section, be sure to roast me in the comments, I'll read every word):
And it's at this point, as I look back on all that I've written, something strikes me. This isn't a video essay about deconstructing TLOUII and why it doesn't work. It fails on pretty much all of those fronts, as it both fails to deconstruct or explain why the game fails. And honestly, it didn't claim to be. Even in the beginning, it claimed not to be about the story, however bad or good it was, but about how failing to pander to an established audience with new content is inherently a poor creative decision and makes for a bad game/movie/book/whatever, no matter the content of the game/movie/book… or video essay? See, his initial argument sets up a dichotomy—if you alienate an established audience, you are doing something wrong, but if you don't, if you instead embrace them and give the fans exactly what they want, you're doing the right thing. And I wonder, is this video his proof? The video itself, I mean. It's a video that's playing into the general trend of "TLOUII sucks" essays, giving the audience exactly what they want. And the response to the video (at least on YouTube itself) is overwhelmingly positive—74k like to 4k dislikes, there are comments with thousands of their own likes praising the video, praising the story presented therein, etc. He put out an essay pandering to an audience, and as far as you can tell just based on the YouTube page of the video itself, the response is overwhelmingly positive, no matter how shoddy the video itself is. It doesn't matter to the people who like it that few of the arguments make even a shred of sense when examined for a minute, they got the story they wanted in TCL's rewrite of the video and that, clearly, is all that matters. The most disheartening thing about TCL's axiom that audience expectations > all other factors in the creative process is that he is proven right by his own video. Now, it is abundantly clear to me that this is probably not intentional. I'm probably just searching for even a shred of evidence that this video is anything other than a bad faith take on a game TCL may not have even played. But, at the very least, I think it's indicative of... something, that this is such a beloved video in the anti-fandom for part II specifically because it does exactly what it says it will: panders unapologetically, and damn if anything else matters at all. I do wish that, somewhere out there, there were a good faith critique of the game, explaining why it's not that good, or elaborating on the flaws it has in a way that's not both entertaining and enriching, but I just don't think there's any hope we're going to get it. Who would make it? My gut response is: Hbomberguy could probably do something good, but even he, in his video on Fallout: New Vegas, made jokes about how bad The Last of Us Part II is. If anyone were going to give TLOUII the shake down it deserves, it would be him, but he won't. Even in a video about the depth and complexity of a video game, he won't give TLOUII more than a passing thought and a basic, reactionary examination. So who will? I'd love to know, really. I want someone to come along and poke holes in my love of this game, because I think it would be an interesting exercise to go through and actually have that conversation, to try to be convinced that maybe there's some things about this game that aren't that great actually. But it's subjectivity all the way down, I guess. Alright, that's enough writing for today. I probably need to go outside and look at a flower or two. If you actually read the above monstrosity, thanks, I guess. May your survival be long. [link] [comments] | ||
Posted: 06 Sep 2021 07:35 AM PDT Abby in Seattle Day three when her n lev are in the building right after Yara has been killed. First two replays I killed all the damn WLF….this time through literally just got to where the stairs were….swam straight ahead n shoved guy blocking the door….took 30 damn seconds n I was friggin upset lol. [link] [comments] |
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