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    Monday, May 3, 2021

    The Last of Us | Ellie cosplay.

    The Last of Us | Ellie cosplay.


    Ellie cosplay.

    Posted: 02 May 2021 03:52 AM PDT

    Microsoft Leaked Interal Review Calls The Last of Us 2 “Significantly Ahead” of Anything on Console & PC

    Posted: 02 May 2021 04:40 PM PDT

    Spent the last few hours drawing this :) was fun

    Posted: 02 May 2021 03:56 PM PDT

    My gaming place is well decorated

    Posted: 02 May 2021 10:09 AM PDT

    Now everyone can have Ellie’s tat

    Posted: 03 May 2021 12:08 AM PDT

    Messy Line Ellie Sketch

    Posted: 02 May 2021 04:07 PM PDT

    Tried drawing Ellie but it looks a little more like Ashley Johnson but it still looks bad

    Posted: 02 May 2021 01:30 PM PDT

    Newly revealed - Microsoft's glowing internal review of TLOU2: "[An] exceedingly rare video game where what it accomplishes in moving forward the art of narrative storytelling in video games as a medium ultimately outweighs whether or not everyone "likes" it..."

    Posted: 02 May 2021 05:38 AM PDT

    As part of the Epic vs Apple court case, some internal "Microsoft Confidential" reports found their way online. Within one report, the Microsoft Global Gaming Partnership & Development (GGPD) team reviewed TLOU2 as part of an update for Microsoft executives.

    Here's the source PDF. I've pasted the text below; the authors appear to be Mike Mace and Jon Katz of the Microsoft (Xbox) GGPD Portfolio Team.


    The Last of Us Part II, like its predecessor, is first and foremost a narrative-adventure game. This is unlike Naughty Dog's other key franchise Uncharted, where the narrative, while very well told, is there more to service the action-adventure gameplay.

    While there is plenty of stealth action gameplay in The Last of Us Part II, the game's primary purpose is to immerse the player in the interactive narrative. The game pushes this idea even further than its predecessor by incorporating a number of extended "walking simulator" style narrative chapters. These play out much like the first game's stand-alone expansion chapter Left Behind. While these may not be what many garners are expecting, they are exceptionally well done and really show what other games, especially pure narrative adventure games, should be aspiring to accomplish with their character dialogue, presentation and voice acting.

    In order to achieve the detail and believability of the character interaction and dialogue in the game Naughty Dog has made a clear choice to sacrifice much of the player's agency in the story in favor of fixed outcomes in order to achieve the highest production values. That the player doesn't have the ability to greatly influence or determine the outcome of the narrative might prove anathema to many players and how they view their role in the video game experience. However, we would argue that not every video game must be about the player roleplaying their character's story. The medium of interactive entertainment also needs games that drive stories where you are participating more in the capacity of an active "observer," just like other mediums of entertainment, otherwise we're going to be locked into a limited number of stories to tell.

    The game's narrative attempts to tell an emotionally relevant story of revenge and its moral and emotional impact on the lives of the people involved, while at the same time trying to create a consistently engaging interactive experience. The player proceeds through two separate, fully realized campaigns; one as Ellie, and another completely different campaign as Abby — the woman Ellie has sworn to kill. Other games that have tried this in the past have stumbled by not letting players play as the "hero characters" they care about. But The Last of Us franchise doesn't really have "heroes", just survivors. Both Ellie and Abby are well realized and relatable characters and playing through both of their stories does a tremendous job of showing how otherwise decent people can become trapped in a vicious cycle of horrifying violence.

    The gameplay in The Last of Us Part II is an expansion and notable improvement upon the previous game, which gave players little freedom of choice in the moment-to-moment gameplay. Most levels in the first game played out like little "combat puzzle boxes" where there was a narrow predetermined "right way" to finish the mission, which made the effective strategy feel forced upon you. In this new game the combat areas are significantly larger, the enemy Al greatly improved, and the number of ways you can clear a space (or just avoid it altogether) are greatly enhanced. That said, Naughty Dog still can't seem to make decent gun combat in Hof their games, and this one is no exception. Luckily for them it fits in with the game's overall theme and pushes the player toward using stealth over head-on.

    One big gripe about the moment-to-moment gameplay was really with the game's inventory system. The inputs for weapon switching are all located on the d-pad, and there was no "quick switch" between current and previous weapons. So unless you've got an additional thumb on your left hand, then you're going to have to take your thumb off the movement controls on the left stick in order to switch weapons, which was notably frustrating during the more frenetic combat sequences.

    The visual quality and attention to detail in The Last of Us Part 11 is absolutely best-in-class in basically every area, and the overall presentation is significantly ahead of anything that other teams have been producing on console and PC. We were frequently stunned by the quality of the game's visuals, something that sadly seldom happens these days. It's even more impressive considering that the game feature two separate player characters with different groups of allies, in different locations, along with flashback sequences taking place years before. It features a shockingly wide variety of environments, weather, and day cycles in locations ranging from Wyoming to California.

    Players certainly have every right to their subjective feelings and opinions on the game's narrative, on Naughty Dog's choice to make players play as diametrically opposed protagonists, or in the game's final contentious outcome. But as someone who cares deeply about the evolution and expansion of what storytelling in interactive entertainment CAN BE, those things ultimately matter less than how incredibly well Naughty Dog have crafted and delivered the story that THEY wanted to tell. Not every game's designs can support the level of visual detail they produce, and not every team has the money or talent needed to produce it, but this game sets a new bar for what we should hope to be able to achieve going into a new generation of consoles.

    The Last of Us Part II is the exceedingly rare video game where what it accomplishes in moving forward the art of narrative storytelling in video games as a medium ultimately outweighs whether or not everyone "likes" it or even if everyone has "fun" playing it. That said we loved it, had a great time playing it, and find ourselves still thinking about its characters and stories even after finishing the playthrough.

    submitted by /u/OmNomDeBonBon
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    Started playing TLOU recently again and decided to 3D print this clicker bust. Thought you guys might enjoy it.

    Posted: 02 May 2021 08:29 AM PDT

    anyone know where to find/buy? :( i’m having no luck.

    Posted: 02 May 2021 02:26 PM PDT

    « Okay Ellie, be careful with this trap » ��

    Posted: 02 May 2021 11:29 AM PDT

    Smash Brandi's Cooch? Missed this gem until my 4th playthrough...

    Posted: 02 May 2021 07:09 PM PDT

    The random dialog and items you find throughout this game are next-level, in terms of adding to the game without using cutscenes. It's true for the 2nd half duo as well, but especially between Dina and Ellie, and this little bit in the grow-basement was perfect!

    Also, on further playthroughs, I wonder more and more about seemingly inconsequential conversations that could become great DLC or Part 3 material. In particular, the detail given about Tommy and Eugene blowing stuff up in Denver, I think?

    That sounds like something worthy of bringing to life. And perhaps the people that died there (or survived) will be meaningful to the next part of this wonderful saga.

    submitted by /u/__Lifeguard__
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    Owen as Abby's Hermetic Messenger

    Posted: 02 May 2021 05:44 PM PDT

    Just realized this clever foreshadowing:

    Posted: 02 May 2021 08:48 AM PDT

    Picked this up for €29, it's so intense!

    Posted: 02 May 2021 12:57 AM PDT

    Studying to this amazing soundtrack

    Posted: 02 May 2021 08:36 PM PDT

    I love just listening to TLOU soundtrack when studying, especially when it's raining outside. What is your favourite track from the first game?

    submitted by /u/chillyfin
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    Is this enough for the Rat King?

    Posted: 02 May 2021 05:14 PM PDT

    I'm heading down into the hospital to get supplies for Lev or whatever and ai'm wondering if this is enough to kill the Rat King? I am playing with all setting on Very Light lol

    I have 100 of the flame thrower 3 pipe bombs 4 incindiary shells

    I was wondering if just throwing the bombs at once and then laying on that thrower would be enough to stand my ground and kill that fucker?

    submitted by /u/Nugferatu
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    Was Tommy out of character in the ending?

    Posted: 02 May 2021 02:56 PM PDT

    I don't really agree with the whole "Tommy and Joel were out of character for being too trusting" shtick people bring up, but I can't help but feel Tommy was acting out of character in the ending. I get what happened to him was traumatic and his wife leaves him, but how does Tommy go from trying to convince Ellie in the beginning that Seattle is too dangerous of a gamble, to acting extremely obsessed and going full-captain Ahab in the ending. Tommy tells Ellie that she HAS to uphold her promise to Joel, and she's a joke for being hesitant. Tommy is one of my favourite characters but he honestly felt emotionally manipulative here. Another thing I believe is worth discussing is what Ellie would tell Tommy if they ever made another game. Would Ellie lie to Tommy and just tell the poor guy Abby is dead and everything is over?

    submitted by /u/DadaChock19
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    Help with my grad cap

    Posted: 02 May 2021 04:52 PM PDT

    Hey! I'm graduating high school. Not very exciting but I made it. I've been searching for inspiration for so long and I couldn't actually find any grad caps inspired by The Last Of Us. If anyone has any ideas or even their own I'd love to see it for inspiration. I was thinking of doing something along the lines of "Endure and Survive" with of course Ellie and Joel. Just curious if anyone else had any dope ideas! Thank you! 💚

    submitted by /u/honeyaries
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    Do patrols keep coming back?

    Posted: 02 May 2021 06:25 PM PDT

    I was upgrading my weapon and then another patrol came by, do they keep coming if I stay too long in a certain area?

    submitted by /u/4our_-
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    Please let this be the week that a PS5 version is announced.

    Posted: 02 May 2021 11:48 PM PDT

    Im getting more anxious and impatient everyday. I just can't wait to play this game in 60 FPS. I know it's gonna be announced soon and it will be released in June or July I'm guessing, based on when the first last of us remastered was released for PS4.

    submitted by /u/TheWitcherBrandin
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    Recently posted a Joel Mii and someone asked to see Abby & Ellie as well. So here’s Joel, Ellie & Abby from TLOUP2 as mii’s. :)

    Posted: 02 May 2021 04:50 AM PDT

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