The Last of Us | [MEGATHREAD] WEEKLY PHOTO MODE THREAD (3) |
- [MEGATHREAD] WEEKLY PHOTO MODE THREAD (3)
- I guess I kinda liked the game.
- My fanart for Part II
- Joel Miller
- Ah shit, here we go again. After 2 weeks I finally encouraged myself to play it again. The first playthrough was just too much for me.
- Now i knew Ellie could handle a gun, but this is some next level sh*t!
- Ok, this boss battle fucking ruled.
- Idk if anyone has noticed this yet but cool detail (Isaac in a Wanted FEDRA poster)
- I just finished The Last Of Us Part 2 and can’t understand how anyone can finish it and still hate Abby.
- Yara commented on my post!
- Its been a bit since I've attempted digital art, but I absolutely had to make something about one of my favorite moments of the game
- Got platinum today with the best trophy for last
- The Last of Us Part II - A Brief Review on Narrating Psychological/Emotional Pain and Our Own Reactions to Being Uncomfortable (Spoilers)
- Ellie’s losses really hit hard
- The Return of Buckley. "Not much of a guard dog, but he's good to have around." [SPOILERS]
- Dina Fan Art
- I don't know if there's a word Beyond phenomenal
- “I didn’t want to be a burden”
- Videogames audience is not prepared for stories that are meant for adult and mature individuals
- If you’re wondering, Abby is benching 205
- Laura Bailey did not do those things
- Noticed this on my second playthrough, gave me a giggle.
- *SPOILERS* I don’t know about you, but this was the most surreal moment in the entire gameplay. I was speechless the entire time.
- Moments Like This Made Me Appreciate This Game
- Damn, Tommy needs to drop that skin care routine (screenshot from 'The Last of Us VS The Last of Us Part II | Graphics Comparison | Evolution' by ElAnalistaDeBits on youtube)
- Found at the aquarium.
[MEGATHREAD] WEEKLY PHOTO MODE THREAD (3) Posted: 04 Jul 2020 06:15 AM PDT THIS IS THE THIRD POST IN OUR WEEKLY PHOTO MODE MEGATHREAD. Previous posts: Attention all photo mode lovers! Now's your time to shine! From today, we are going to make a weekly photo mode megathread where you will be able to share your favorite shots from The Last of Us Part II. Each week, we will pin a new megathread to make sure that everybody get to share their pictures. That means this post will be locked in exactly one week. And it goes without saying: There will be spoilers in this post, so please browse at your own risk! We can't wait to see your photos! [link] [comments] | ||
I guess I kinda liked the game. Posted: 04 Jul 2020 12:09 PM PDT | ||
Posted: 04 Jul 2020 08:43 AM PDT
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Posted: 04 Jul 2020 01:10 PM PDT "If somehow the Lord gave me a second chance at that moment, I would do it all over again." This absolutely broke my heart. What an incredible, beautiful message. His love transcended a medium and brought me to tears because I would've done the same. Thank you Naughty Dogs and the whole cast/crew for moments like these. [link] [comments] | ||
Posted: 04 Jul 2020 06:48 AM PDT | ||
Now i knew Ellie could handle a gun, but this is some next level sh*t! Posted: 04 Jul 2020 09:22 PM PDT | ||
Ok, this boss battle fucking ruled. Posted: 04 Jul 2020 02:01 AM PDT | ||
Idk if anyone has noticed this yet but cool detail (Isaac in a Wanted FEDRA poster) Posted: 04 Jul 2020 12:07 PM PDT | ||
Posted: 04 Jul 2020 07:10 PM PDT I still don't get all the hate her character has received since the game came out. [link] [comments] | ||
Posted: 04 Jul 2020 12:15 PM PDT | ||
Posted: 04 Jul 2020 03:48 PM PDT | ||
Got platinum today with the best trophy for last Posted: 04 Jul 2020 06:54 PM PDT | ||
Posted: 04 Jul 2020 12:59 PM PDT THE LAST OF US PART II - REVIEW/ANALYSIS "...I would do it all over again." - Joel Over the past few years, I've noticed an incredible shift in the way we consume, interpret, and critique art. I work as a mental health therapist and being able to see people's reactions to stories and characters has always fascinated me. However, I have noticed that people's reactions to art, specifically any form of narrative story-telling, has gotten to some extremes. Whether it was Star Wars Episode VIII - The Last Jedi, or the grand finale of Game of Thrones, some people turned their passion into pure hatred. Now it's The Last of Us Part II and fans and audiences are definitely divided on the plot. So I decided to write my review on the narrative and why I feel Part II is one of the most beautiful, yet tragic, stories ever told about the human condition and how emotional pain distorts our views and values, even when we think we see things clearly. I also want to tackle the notion of how "fandom" has now become almost a dangerous ideology that negatively impacts art in general. Note: While I respect people's perspectives and opinions on the story (art, of course, is subjective), I do not support homophobia, sexism, or any other forms of bigotry that have already plagued people's stupid fragile egos. If you didn't like the game because you felt like it had "an agenda" or "forced ideology" (yes, I've seen people write this), then I honestly don't care about your opinion. Anyone else that has constructive criticism of the game, feel free to voice your opinions in the comments. I enjoy seeing everyone's interpretations and opinions! Second Note: There are spoilers ahead. You've been warned. When we look at a narrative, whether it's in video games, movies, shows, or books, it's important we always look at the story as a whole. The story, along with the themes it's trying to convey, are the central factors that make a quality piece of work. However, in today's world, we've started to develop a "fandom" mentality. Due to our psychological leaning towards the comforts of expectation, fans are beginning to feel they "deserve" certain events need to play out (i.e. the story should have a happy ending, the couple should end up being together, this character shouldn't do this). I think this mentality is dangerous because it constricts stories to what fans want, instead of what the content-creator, the actual artist, wants in the story. Moreover, this constriction never allows us to break new barriers or see anything new. Think about it: the biggest works in recent pop-culture were huge deviations from the "norm". When Star Wars was being developed, everyone thought George Lucas was on crack. When George R.R. Martin killed off major characters with no fair warning, people lost their minds. When Christopher Nolan brought the idea of "realism and drama" being brought into a comic-book film, studio executives thought it wasn't a good idea. Ladies and gentlemen, our expectations make us too comfortable. Ultimately, breaking norms and getting uncomfortable is where art can break boundaries and allow stories to develop in new, fresh, and interesting ways. Why am I bringing this up? Because I feel a lot of people's critiques with the story lie around two dynamic changes: Joel's death and Abby's narrative being brought into the game. Now, believe me, I was so excited to jump back into this world so I can see Ellie and Joel's relationship develop and see how four years have changed them...I wanted nothing more than this...and then tragedy happened. My jaw dropped to the floor when Joel was killed. I couldn't believe it. "How the hell are you going to kill such as a beloved and pivotal character?!", I thought to myself. "He's supposed to be in this game!"...and then I caught myself. My fandom mentality was creeping out, enraged at what I saw. However, I took the time to process this moment in the game and reminded myself to allow the story to unfold and see what themes it was trying to develop. But...my fandom mentality creeped out one more time. Suddenly, I was Abby. A character I despised due to her killing of Joel. "I don't want to play as Abby...I want Ellie back". The game was forcing me to be uncomfortable. And believe me...I was uncomfortable. I soon recognized that Abby's gameplay wasn't a short flash-back sequence, it was going to be hours of gameplay. Again, my fandom came out and I thought "Why would they do this? I've been waiting for years to see Joel, to play as Ellie, to focus on their story...". But soon, I started to see the story from someone else's perspective and I began getting attached to their story, their pain, their reasoning. After her play-through ended, I was caught in an uncomfortable, emotional crossroads. I played as two characters, both of whom had gone through so much trauma, both of whom wanted nothing more than to destroy one another. Now don't get me wrong, I completely respect people's opinions who feel that Abby's story interfered with the flow of the plot. Although I disagree, I feel that's a valid opinion as those people are looking at the flow of the narrative and where it's trying to go. But after experiencing her story, I grew uncomfortable. I was suddenly tossed into a story that wasn't black-and-white. It wasn't a simple "let's get revenge for Joel" scenario. I was tossed into the uncomfortable grey area that several content creators are scared to dive into. I was forced to explore the reality of the cycle of violence, how emotional pain and trauma can distort our actions and behaviors, and how any story is a matter of perspective. This forces us to think. It forces us to feel. It forces us out of the norm and out of all of the typical expectations we were either expecting to see or felt we "deserved" to see. This led to a cascade of emotions, something new that I hadn't experienced before. I feel taking this route with the game allowed the creators to tell a more complex and emotional story. I very much appreciated the character development that occurred because of the difficult choices they made during the game's development (trust me, I'm sure they weren't thrilled about killing Joel either, but they knew it would serve the bigger story). Some have argued that there was no character development in the story and that the character's actions were sometimes illogical. I respectfully disagree. The trauma these characters have gone through and the emotional pain they have endured doesn't always lead to rational thinking. When someone has gone through that much trauma and pain, it can distort their perceived reality. One of the main characteristics of PTSD (Post-Traumatic Stress Disorder) is the development of maladaptive thinking and cognitive distortions about self, other people, and the world around them. As a therapist, I very much appreciated the portrayal of Ellie's PTSD in the game. The flashbacks, the all-or-nothing thinking, and her motives to go back after Abby after successfully settling down with Dina were very much real and authentic. It "needed" to happen for her. We may see it as illogical, but this is what emotional pain can do to people. And just as powerful as trauma may be, human resiliency can be just as powerful...as powerful as Ellie's core-values and true-person coming out as she sees Joel on his guitar, prompting her to let go of Abby's throat. People may have thought "What the hell...why? Why did you go through all that crap just to let her go?", but I feel they aren't taking the factors of mental health and human resiliency into account and how they impact our psyche. People may have also been upset about Ellie coming home to nothing, but it was a true portrayal of actions and consequences. Ellie, being consumed by hatred, trauma, mental health issues, and a desire for vengeance, led to the realistic outcome: she didn't get the picture-perfect family she had before leaving. Some have verbalized the ending being "too depressing", which may be a fair assessment, but I feel it was real. As we see Ellie's final flashback with Joel, I feel Ellie and the player gets a sense of closure and resolve. Her resiliency allowed her to drift towards the light. She was able to see through this memory that her life means something. She's not just a cure. Her life has meaning. Joel told her "If somehow the Lord gave me a second chance at that moment, I would do it all over again." Whether we thought it was right or wrong, Joel felt it was the right thing to do. He saw meaning in Ellie's life. I'm hoping as Ellie walks away from the farm-house, she can take some form of solace in this fact. Ultimately, I think The Last of Us Part II is the pinnacle of story-telling. It doesn't give a crap about what it's "supposed to do" and it owes nothing to the player. We are consumers of art. We consume what the artist puts out because we want to see their vision. We consume art because we appreciate the vision of the story-teller, but I feel this is something that has been forgotten over time. We need to allow creators to tell the story they want to tell instead of just loading material into a narrative to please fans. The Last of Us Part II, in my opinion, is The Godfather Part II of video games. It takes what the original did and builds on it in a bold, brave, and creative way. Yes, there are small things here and there that I would have done differently. (i.e. maybe Abby's section should have been more condensed), but no masterpiece is ever truly "perfect". But I do indeed think The Last of Us Part II is just that: a masterpiece that transcends more than just video-games...it transcends the way we think about the human condition. My Rating: 10/10 Note: I wanted this review to focus more on the narrative and our reaction to the narrative. I do also think the game's gameplay, mechanics, and technical elements are also achievements in and of themselves. [link] [comments] | ||
Ellie’s losses really hit hard Posted: 04 Jul 2020 08:17 AM PDT | ||
The Return of Buckley. "Not much of a guard dog, but he's good to have around." [SPOILERS] Posted: 04 Jul 2020 11:33 AM PDT | ||
Posted: 04 Jul 2020 05:55 AM PDT
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I don't know if there's a word Beyond phenomenal Posted: 04 Jul 2020 08:23 PM PDT
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“I didn’t want to be a burden” Posted: 04 Jul 2020 04:23 PM PDT When Dina tells Ellie that she thinks she is pregnant and Ellie says the line "well youre a burden now arent you" is the first time you get a true sense of how her mission is more important to her than anything. The anger and selfishness is really highlighted by the way the camera pans out from Dina as Ellie walks backwards, giving that feeling of distance between herself and what really matters. She should of taken Dina home the next day. Kind of reminds of the scene in breaking bad when Walt Jr pushes Walt away when he is fighting with Skylar. Walt is left standing there as the camera pans out from his family huddled on the floor looking at him in fear (obviously way more intense than this scene, but still get the same vibes of distance between himself and what really matters). [link] [comments] | ||
Videogames audience is not prepared for stories that are meant for adult and mature individuals Posted: 04 Jul 2020 07:50 AM PDT | ||
If you’re wondering, Abby is benching 205 Posted: 04 Jul 2020 07:46 PM PDT | ||
Laura Bailey did not do those things Posted: 04 Jul 2020 04:31 PM PDT Seeing those death threats sent to her honestly made me and still makes me feel sick to my stomach, is it really that hard for people to separate the character from the voice actor? You are the lowest scum of the earth if you sent death threats to that lovely woman and what makes it worse is that they said they'd kill her 2yr old DAUGHTER 🤮 and said they hope her parents get hard cancer and die 😠 WHAT IS WRONG WITH THE WORLD!!!!!!!! It's just a damn game for crying out loud, if you didn't like it that's absolutely fine but don't send death threats and blame such a caring and loving person for what her character did. Laura voiced ABBY she didn't actually do those things, leave her the hell alone. [link] [comments] | ||
Noticed this on my second playthrough, gave me a giggle. Posted: 04 Jul 2020 07:56 PM PDT | ||
Posted: 04 Jul 2020 01:01 PM PDT | ||
Moments Like This Made Me Appreciate This Game Posted: 04 Jul 2020 10:11 AM PDT | ||
Posted: 04 Jul 2020 05:48 PM PDT | ||
Posted: 04 Jul 2020 07:31 PM PDT |
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